Category: Writing daresPage 6 of 7

Something out of the box for you to attempt to include in your work in progress. They might help keep your word count above 1667 words a day.

Are you game for a dare?

Forty-two, 42 times

Get the number 42 into one chapter exactly 42 times. Make some hard to spot.

Add a plot twist using dice

Use the plot twist table from our roll for plots bonus list to introduce an unexpected reversal.

Look who’s fighting now

Your dare is this: Have a loud and public domestic argument interrupt and prevent an important plot revelation.

Where did you last see it?

Have a character delay a time-sensitive activity by searching for an unimportant item like a sock, glove, or hairband.

Cheating?

Have a character cheat to try and lose a game only to win. Then get found out for cheating. Bonus points if big money was involved.

Rain stops play

Have your characters make important plot advancing plans only to have them delayed by an unexpected thunderstorm.

Kirk or Picard

Have an important and plot-relevant conversation derailed by an argument over who was better Captain Kirk or Captain Picard?

Loo break

Make an urgent toilet break a vital plot point.

Six items on your desk

Pick the first six items you see on your desk, in your writing space, or in your room. Make them vital to the plot.

Minecraft, all-day

Have a chapter where all your characters stop whatever important things they are doing and spend the day playing Minecraft.

Food fight

Have a serious meal scene rapidly descend into a massive food fight.

Choose the right cup

There are two identical cups of drink. One has laxatives, the other does not. Now one character must choose and both must drink.

Why were we talking about this?

Have two characters debate – at length – over a choice they need to make only for the whole question to prove irrelevant.

All a dream?

I dare you to write a scene where, just for a moment, the protagonist thinks it was all a dream. Double points if this is not at all…

Punster

Introduce a character who makes endless terrible puns; especially when it is inappropriate to do so.

The hedgehog of fate

Every now and then you see a strange hedgehog in your garden. Each time, it means you will have something life-changing happen to you. Today, there were nine…

Flip a coin

Have two characters flip a coin to make a very important decision. Double points if this is a terrible idea but works out for the best anyway.

Like a sailor

Introduce a side-character with a mouth so foul they might make a sailor blush.

Picture dare

Make this image a plot-relevant detail

Counting sand

Introduce a reason why it is vitally important that a character counts all the grains of sand in a large bucket.

Gaming together

Have a tense combat situation as the opening of a chapter only for it to turn out to be a computer game two characters are playing.

This time with singing

Introduce a singing barkeeper. Ideally off-key, singing show tunes.

Not important now

Have a character inherit, find, or buy a useless trinket. Bonus points if this later saves the day in an unexpected and creative way.

Mummy?

Introduce two villains that are thinly disguised versions of your own parents.